About This Content Following the Fall of France, a plan is conceived to invade the United Kingdom. Can air and naval superiority over the English Channel be achieved? Will the establishment of a beachhead in south-east England be successful? Will the German flag be hoisted above London? Take command of German forces and some of their allies and prepare for the largest amphibious assault in German history.Operation Sea Lion is a massive expansion of 30 scenarios, using features never attempted in Panzer Corps before. Auxiliary ground, air and naval forces that survive a mission may follow your army into the next mission, repair/build bridges and airfields, gain naval and air superiority, structures and units switching sides, defecting troops. Sea Lion features an elaborate campaign structure with three possible amphibious operations to chose from. Fight your way up from southern England to the Orkney Islands in the north.The campaign can be started with the core force from DLC 40, so you can begin the invasion of England with the core forces that emerged victorious in France. Alternatively players can start with a preset core force.Scenario listChannel Islands, Eagle Attack, Dover, Canterbury, Gravesend, Crossing the Thames, Basildon, Luton, Brighton, Newick, Guildford, Reading, Farnborough, Milton Keynes, Gibraltar, Lyme Regis, Minehead, Plymouth, Shepton Mallet, Bristol, Besieging London, Storming London, Oxford, Coventry, Irish Sea, North Sea, Hadrian's Wall, Antonine's Wall, Orkney Islands, Reykjavik. 6d5b4406ea Title: Panzer Corps Sea LionGenre: StrategyDeveloper:Flashback Games, The Lordz Games StudioPublisher:Slitherine Ltd.Release Date: 15 Oct, 2015 Panzer Corps Sea Lion Activation Fix panzer corps operation sea lion. panzer corps sea lion download. panzer corps sea lion review. panzer corps operation sea lion download. panzer corps sea lion review. panzer corps sea lion dlc. panzer corps sea lion campaign tree. panzer corps sea lion dlc. panzer corps sea lion captured units. panzer corps sea lion kaufen. panzer corps sealion 45. panzer corps sealion 42. panzer corps sealion 40. panzer corps sea lion. panzer corps operation sea lion download. panzer corps operation sea lion campaign tree. panzer corps operation sea lion campaign tree. panzer corps sea lion campaign tree. panzer corps sea lion download. panzer corps sea lion tips. panzer corps sea lion captured units. panzer corps sea lion tips. panzer corps sea lion kaufen. panzer corps sea lion campaign. panzer corps sea lion campaign. panzer corps operation sea lion kaufen. panzer corps sealion 42. panzer corps sealion 40. panzer corps sealion tree. panzer corps sealion tree. panzer corps sea lion. panzer corps sealion 45. panzer corps operation sea lion. panzer corps operation sea lion kaufen Awesome.Love the new mechanics.. and the alternate history is awesome aswel.well done.. Unfortunately, there doesn't seem to be a way of playing the single scenarios - you can only play the campaign as Axis. I was very much looking forward to playing the single scenarios as Allies, what a disappointment! Please correct me if I'm wrong.... First, let's all appreciate that a lot of work went into this DLC. These guys do their homework reviewing the history. We should all appreciate that. The only reason this DLC gets a negative review from me is that there is a lot of unclearness about the mission objectives and again you really can't play missions sucessfully without having previously played the mission or are viciously savescumming. The new features do nothing to make this better, and if anything keep up the trend of the unclear suprise objectives.Examples :Mission #1 : Supply dump total destruction is worth a certain number of bonus prestige points. This is pointed out nowhere in the mission objectives, but it's probably very important to building up prestige. Also, what the hell does a hanger do ? Beyond that exactly what is a 'tomato lorry' and what happens if I destroy them all ? Seriously, what is a tomato lorry some stupid joke ? Is this some kind of inside joke from some GC mission I haven't played ? EDIT : I've looked into the tomato truck thing. Apparantly there was some bombing of 'tomato trucks' in 1940. They however were not used as some kind of diversion force and the game doesn't represent them well either.https:\/\/en.wikipedia.org\/wiki\/German_occupation_of_the_Channel_IslandsMission #2 : The French resistence is coming from where ? Where do I need to defend. The bombers need to hit airports to do what ? How long does the strategic bombing hold last ???? What exactly does 'gain air superiority mean' ? Again completely unclear what your objectives are. It feels like they used one guy for playtesting the whole way though the process and he was right there next to the programmers saying 'yeah I know how this works three alphas ago'.If you really really liked the rest of the Grand Campaign, huge pointless battles with a million units until you hit the win tile, then you will probably like this DLC. If not, then you probably won't like this DLC.. Part of the Grand Campaign series, this add-on follows from GC 1940 with the non-historical invasion of Britain. The style is very much Grand Campaign - lots of smaller scenarios than in the main game, with a wider variety of objectives - but felt much larger and slightly more challenging than the first two in the series. The disadvantage is that, because it is non-historical, there is no proper link back into the Grand Campaign, although on the Slytherine website there is a mod which overcomes this. The ending suggests that there might be a follow-on campaign in due course.The bottom line, in my view, is that if you enjoy Panzer Corps then this DLC is highly recommended and excellent value.. First, let's all appreciate that a lot of work went into this DLC. These guys do their homework reviewing the history. We should all appreciate that. The only reason this DLC gets a negative review from me is that there is a lot of unclearness about the mission objectives and again you really can't play missions sucessfully without having previously played the mission or are viciously savescumming. The new features do nothing to make this better, and if anything keep up the trend of the unclear suprise objectives.Examples :Mission #1 : Supply dump total destruction is worth a certain number of bonus prestige points. This is pointed out nowhere in the mission objectives, but it's probably very important to building up prestige. Also, what the hell does a hanger do ? Beyond that exactly what is a 'tomato lorry' and what happens if I destroy them all ? Seriously, what is a tomato lorry some stupid joke ? Is this some kind of inside joke from some GC mission I haven't played ? EDIT : I've looked into the tomato truck thing. Apparantly there was some bombing of 'tomato trucks' in 1940. They however were not used as some kind of diversion force and the game doesn't represent them well either.https:\/\/en.wikipedia.org\/wiki\/German_occupation_of_the_Channel_IslandsMission #2 : The French resistence is coming from where ? Where do I need to defend. The bombers need to hit airports to do what ? How long does the strategic bombing hold last ???? What exactly does 'gain air superiority mean' ? Again completely unclear what your objectives are. It feels like they used one guy for playtesting the whole way though the process and he was right there next to the programmers saying 'yeah I know how this works three alphas ago'.If you really really liked the rest of the Grand Campaign, huge pointless battles with a million units until you hit the win tile, then you will probably like this DLC. If not, then you probably won't like this DLC.. Unfortunately, there doesn't seem to be a way of playing the single scenarios - you can only play the campaign as Axis. I was very much looking forward to playing the single scenarios as Allies, what a disappointment! Please correct me if I'm wrong.... This is quite an odd release, as it concerns itself only with a What if? campaign, which is included in the Grand Campaign for no other discernible reason than allowing you to use a GC core army. It finishes with the invasion of Iceland and once completed leads precisely nowhere, meaning you can't get back in the GC. Maybe a very detailed North American invasion is planned, who knows?Anyway, all the problems of the GC are back with some extra "features". You still have to complete the entire scenario in order to get all the prestige, even if the enemy has been wiped off the map. The scale of the simulation is again wildly inconsistent: in one map London is the size of a few hexes, in another it's the entire map - and this just one example among many. The AI keeps distingushing itself by abysmal stupidity; other than passively waiting around to be trashed, sometimes it may decide to attack by leaving a perfectly well-defended position; sometimes said attack can be suicidally conducted from a river hex; if the AI benefits from supporting fire (artillery or AA), it will always use it after the main attack; also don't expect any mass attacks, the AI loves to probe deadly fire with its best units isolated; and if it can't attack, then it will move units (esp. air units) straight into enemy fire. Shouldn't be a problem though, because the AI also cheats on a grand scale: you will often run into units made overstrength over what their experience level may allow or into Rugged Defense in open fields with 0 entrenchment or into impossibly resilient units.The extra "features" I've previously mentioned have to do with a mess concerning the objectives. Why do I get extra prestige by destroying tomato trucks and why should this be relevant in a What if? scenario?!? Even admitting it is, why not mention it in the briefing or during the scenario? And then, in a full opposite twist, why mention that I have to neutralize (which is done by strategic bombing) some airfields when simply moving (no bombing whatsoever involved) a strat bomber over said airfields does the trick, thereby uselessly contradicting the implemented rules, not to mention common sense? What is the purpose of several naval transports (Eagle Attack), trucks (Guildford), trains (Milton Keynes) which are present only to run out of the map if undestroyed? Perhaps they should be destroyed only as a general principle, because there is zero zip zilch nada reward for doing so. (Fun fact: in the Milton Keynes scenario, those trains move up to 30 hexes through a 19-hexes deep map, so they can only be stopped in the first turn.) What do you mean "lead those crews to the Panzer Depots"? And why should I worry about capturing those Ju-52s, because no one uses them like ever?!? In the Oxford scenario, you're instructed to "Capture the fuel depots with due haste" when in fact you have to destroy them.There's also an overall sloppy design impression, made clear by the first map, which is in fact three small maps pasted together by impassable hexes, so that your units can't move to the parts of the map when they're not supposed to. Why not design one single large island map or even three separate smaller maps? It's not like scale consistency really mattered in the first place.The worst offender in all this is the persistent feeling that your actions don't matter one bit in the overall campaign. Time and again, you may perform above and beyond the call of duty only to discover that nothing's changed in the following scenario. Sometimes saving auxiliary units will make them follow you in the next battle, but any overstrength, experience or history they might've acquired gets reset in the transition. Or you can occupy a city hex only to find it re-occupied by the enemy at the start of the next battle. Like, for instance, in the Oxford scenario, where, when approaching the Coventry hexes, you're warned that "perhaps the best way to fight the French is with the French?" Um, no, the best way is to use my German core army to wipe them out; but then when starting the next scenario, Coventry, you'll find said French units safely entrenched in the same hexes, conveniently (or frustratingly) waiting for you to wipe them out yet again...Content-wise, this expansion delivers, with a campaign shorter than the vanilla one, AK or AC, but longer than any of the GC and with a lot more attention paid to amphibious\/naval operations. For all its problems, the Eagle Attack scenario actually simulates quite nicely the Battle of England. There's also noticeably less units than in the GC, which favors Blitz operations - not that it matters, given that there's no time pressure whatsoever. Too bad the entire thing feels like it's just going through the motions, so if one really wants to get one's money worth, it might be better to wait for a significant discount.. Nice and relativly long campaign. I wish some objectives were better explained. Oh, and I wish it was cheaper, I am not sure it is worth 10 euros. I found this campaign to be long, interesting and fun.I read complaints about not been given full briefings, but the point is to search find things for yourself. War not about just what your told. Secondly someone said that once complete you can't continue the grand campaign nikividd wrote a patch to allow core to continue onto 43 east, also wrote in uber rudel stuka upgrade in oxford to:http:\/\/www.slitherine.com\/forum\/viewtopic.php?f=121&t=68018I would recommend this add on as it really was nice change.. This DLC is very nice and good :)I love alternative history I completed the DLC in field marshal difficulyI played Panzer General I in 1996 and Panzer General II in 1997-But I very want to play with Germany allies like Hungary, Italy, romania, Finland, or Bulgaria Or a new Russian campaing 1941-1945 or an American campaing in Asia 1941-1946 (1946 Operation Downfall maybe) I think this is the best way to make a very good and powerfull game :)------Greetings from Hungary :)------
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Panzer Corps Sea Lion Activation Fix
Updated: Mar 13, 2020
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